Cookie said:
- Tank Mages were never a problem, because they had a tough line to follow between mana and dexterity. As we all agree, power creep has blown this away, they can now have both the Dex and the Int, to have it all, in a way Mages cannot. I keep saying this, Mages cannot utilise all the stats, properties, skills given by power creep, in the way warriors can.
- Nerfing Pure Mages, by putting Parry into the Pure Mage list of skills, has in fact taken out 80 Stats from a Mage, that they desperately need in Int. {There has been no such corresponding Nerf to Warriors}.
- You say the only thing you are surprised about here, is that he found 2 characters without Parry? You are not however surprised that the Swords skill just ripped a character apart in less than 10 seconds? I cannot identify the exact list of abilities used, but guessing at Nerve Strike, Armour Ignore (x2?), couple of Hit Lightning Procs and a Supernova potion. So you are now saying - you are not surprised a Warrior can rip a character apart in this manner? Yet you are trying to get rid of Parry - so Warriors can rip all characters apart like this? Can you not see, based upon this, how players may feel FORCED to run Parry as a defence against this? Back to my point - make it so we don't feel forced to use Parry. Don't just nerf Parry - because if you do - this fight, and death under 10 seconds is the outcome - you know it as well as I do.
- If you want to say to me, this was a Mage that did this - please identify the casted Mage spells that were used to achieve this? [The quality of the video on my screen is poor, and I am finding it hard to read or see the precise abilities used].
- Your Definition - "Dexer = majority of damage is from a weapon-based source (Swords,Mace,Fencing,Archery & Throwing)." Clearly the majority of the damage was from Swords weapon based damage - therefore we are both completely clear this character is a warrior?
- My analysis - when you have a template that is 5/6, or 5/7 on its way down a pure warrior tree, and only 2/6 or 2/7 mage skills - again, this is a warrior, with mage supporting skills.
1) We partially agree, Powercreep allowed the use of parry with very little or No sacrifice.
The Extra Stats (dex) on a mage isn't needed for anything else they use, the bokuto for instance, swings at cap speed with 90 dex and ZERO SSI, or 10 dex and 35 SSI, both are incredibly easy to reach, and dexers would already have more dex/stamina than that. and what do they get? 1 second off bandage speed, same damage (maybe 2-3 points of raw wep damage with 120 tactics on the bokuto) it's just stupid.
2) a pure mage isn't nerfed if Parry is nerfed. Parry shouldn't be usable at it's full potential on any spell-caster, especially not Magery. because less interruptions = better offense, clearly they have unmatched defense cause dexers are almost not existent.
3) Yes I was surprised that there were 2 players without Parry, I'm not surprised that an archer died to 4 weapon hits and a supernova. those dexers obviously didn't have Parry, the archer literally only took one shot (the dismount) after a double strike,3 nervestrikes it's not that hard to land 4 hits in a row against someone without Parry, the hard part is staying close to them and stopping them from healing. I don't see why it's surprising a tank-mage dextroyed an archer with 3 weapon hits (4 if you count the dbl strike as 2) and a super nova.... I also wouldn't be surprised if the gargoyle either died or ran away after the video ended, would you? I kill people 2v1 all the time most of which is done without Parry on mage templates. if you look, parry didn't even proc during the clip ; posted. Also, a 10 second fight where a dexer wins, doesn't happen anymore. because parry prevents it, if the RNG of hit/dodge does not.. you're using an example of a Tank-mage fighting 2 people that clearly do not have parry as a reason not to nerf Parry... yet the parry-mage won? what the f**k are you smoking?
4) a 10 second clip of fight that had lightening cast twice (one used to kill),... against 2 non-parry/evade templates is obviously not enough of an example to base any change on. I've already laid out enough examples as to why parry is broken when paired with Magery.
5) again, your using a small example against 2 non-parry templates, It's 4 hits in a row (counting dbl strike as 2) and a cast lightening for the finish. the part that you are ignoring is that neither of those dexers were even swinging at @Yoshi, the dismount was literally the only attack that went off against him. until after the archer was dead... lol.
6) you can play a tank-mage or any "weapon user' as a dexer, especially when your damage comes from the fastest hardest hitting weapon in the game (bokuto) cause 80% of it;s damage is Direct damage & hit-spell, the weapon itself hits for 6-12 damage (60-120 tactics)... the bokuto is also broken, but that's small potatoes compared to how much extra benefit Parry allows mages to have.
7) I fully understand your 'definition' and it makes some sense as far the skill break-down, the problem is Magery only requires Magery & Eval-int, that combo (with a mage weapon or any defensive weapon skill/wrestling (even parry without a weapon skill)) can beat any template in UO if you're good enough at interrupting casters. trust me, I've done it.
in fact, for the longest time I played a Focus-mage (non Parry) in a suit that was 45 DCI and 44 (120 Resisting Spells) in resistances and dexers were Always easy to beat unless fighting 2 or more of them while dismounted* (i had hiding without smoke-bombs (ninja breaks focus spec)
1 mage that was half decent could easily out-damage my healing because again. 44 in all resistances fireball hits for 30-36 damage roughly, and being 44 in all resistances there's no need for curse either, but people would still use it, because who the fuck would ever use a suit like that? (I would, because it's doable)... it's possible on a dexer, and I did start to make a suit like that for a dexer,, but far less likely you'd ever actually win because any hit is going to kill bandage healing, and with far fewer interruptions because of missing & parry, it's just not going to be reliable enough to work. so I lost all interest in that. but the 44 mage suit is still usable.